Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine “Golden Rules” that help define a methodology… Thirsting to get the rest of “Game Programming Golden Rules?” Click this!
Back when the world was young a lot of smart, young, upstart programmers created a new form of entertainment that has “grown up” to be a multi-billion dollar industry that now provides jobs to tens of thousands of people worldwide. In those halcyon days the “industry” was so small it was unable to support more… Looking to get the remainder of “The Indie Game Development Survival Guide?” Click on this link!
Artificial intelligence for computer games has come a long way in the last 2½ decades since I started in the industry. In the earliest days the subject was just lumped in with “game play” and very little thought was given to improving enemy behavior beyond adding a few “if-then-else” conditional tests to the core of… Needing to read the rest of “AI Game Development?” Click on this link!