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A paper exploring “” by Justin Lloyd Download a PDF of “” here
A paper exploring “” by Justin Lloyd Download a PDF of “” here
A paper exploring “” by Justin Lloyd Download a PDF of “” here
A paper exploring “” by Justin Lloyd Download a PDF of “” here
VERY IMPORTANT! A version of this review was originally published in Game Developer Magazine at the end of 2004. The observations about certain parts of the Torque Game Engine I make in this review have been addressed to varying degrees which include new releases of the game engine, new patches, another book dedicated to Torque,… Continue reading the remainder of the post
Large render farms of high-end workstations have long been the secret weapon of the artist and as a programmer I’ve looked on with jealousy at the software provider’s support, however minimal it has appeared, of providing distributed rendering systems for packages such as Maya, Kinetix’s 3D Studio Max and Pixar’s Renderman. This has been exacerbated… Hankering to get the remainder of “Xoreax Incredibuild?” Click here!
Recipe for Visual SlickEdit v8: Take one whole Microsoft Developer Studio, two Whole Tomato’s Visual Assist, an entire UltraEdit, one WndTabs, a fresh scripting language, and all the great features of every other editor and IDE you may have in your cupboards. Bake for several years through eight versions. Garnish with a steroid injection. FIRST… Craving to read the rest of “Visual SlickEdit v8?” Use this link!
Occasionally you get halfway through a book and start thinking to yourself “when is the author going to tell me how to use this technology to create something cool?” With PHP Game Programming, by Matt Rutledge, I had that feeling right up until the last page. I wouldn’t consider myself an expert PHP programmer—not by… Yearning to read the remainder of “PHP Game Programming?” Click here!
I have to state this upfront, I enjoyed reading this next book, but constantly kept wondering when the author, Mike McShaffry, would talk about the “Game Coding Complete” aspects that I was expecting based on the title. I picked the book up looking for Steve McConnell’s Code Complete (Microsoft Press) worked from a game developer’s… Needing to read the rest of “Game Coding Complete?” Use this link!
Beginning OpenGL Game Programming, by Dave Astle and Kevin Hawkins, offers a simpler introduction to programming with the OpenGL application programming interface (API) than many other introductory OpenGL books out there, including their earlier work, OpenGL Game Programming. The book is an introductory text that will find a home with programmers who have worked exclusively… Craving to read the remainder of “Beginning OpenGL Game Programming?” Click this!