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The .NET framework provides a built-in method for sorting a portion of an array on the few occasions when you need it. Again, it is trivially easy to use, simply specifying the array to sort, the index of the element of where to start sorting from, and the number of elements to sort. Bear in… Craving to read the remainder of “C# Array.Sort Range Of Elements Example?” Click the link!
All arrays in .NET are derived from the Array base type, making an array a system object. The System.Array type is an abstract base type so cannot itself be instantiated. But the System.Array base type can be used to obtain a reference to a previously declared array. Obtaining a reference to an array is trivial… Click to continue reading the rest of “C# Array.Sort Array Reference Example.”
Sorting arrays in .NET is trivially easy. The Array.Sort method is very simple to use and one of the fastest implementations for doing a straight forward sort that you can make use of. For most of your array sorting requirements, this is the function you should be using. Sorting Of An Array This program sorts… Continue reading the remainder of “C# Array.Sort Example.”
Unlike most languages, when you need to extract a few random elements from an array, PHP provides built-in functionality. The PHP array_rand() function will return either a random index or key, or an array of random indices or keys, given an input of an array and the number of indices or keys to return. PHP… Need to read the remainder of “PHP array_rand() Function?” Click on this link!
The Nintendo Gameboy Crib Sheet was put together to fill a very large need. All of the information concerning hardware registers, Z80 op-codes, memory organisation, DMA timings and lots of other details covering the Nintendo Gameboy and Nintendo Gameboy Colour are spread out across hundreds of e-mail messages, three books and many good, but usually… Click here to read the remainder of “Nintendo Gameboy Cribsheet.”
Looking for all the relevant information on programming the Nintendo Gameboy Advance? Then it’s here. I’ve collected and collated all of the publicly available information that various people have reverse engineered into a single handy resource designed for printing out and keeping next to your keyboard. The Nintendo Gameboy Advance Cribsheet was put together to… Looking to get the remainder of “Nintendo Gameboy Advance Cribsheet?” Click this link!
Shortly after my time at Activision one of the things I tinkered with, inspired by working on the Pitfall franchise, were several tools to create, edit and manage levels for Pitfall 2 which I was hoping would be Pitfall II on the Nintendo Gameboy Colour. Pitfall II for GBC never happened (actually it did happen… Hankering to read the rest of “Pitfall II+?” Click on this link!