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This was another attempt to get a programming book published. I originally pitched this idea by cold calling the chief submissions editor at a major publisher directly and had “Yes” in less than 4 minutes and a preliminary contract in my e-mail inbox inside of 20 minutes.After giving the contract due consideration I didn’t feel… Click to continue reading the remainder of “Otaku No Gameboy.”
The Rednex Gameboy Development System allows adept programmers to write software for the Nintendo Gameboy and Gameboy Colour using assembly language. The development system consists of an assembler, a multi-party linker, and a number of include files that lists registers. Hundreds of commercial Nintendo Gameboy & Gameboy Colour entertainment titles have been created with this… Click here to continue reading the remainder of this article
“Pitfall 2 : Rumble In The Jungle” was developed as a Nintendo Gameboy Colour game in the Pitfall franchise for Activision. Unfortunately the game never made it to market even though it was pretty far along. The development of the game sprang out of an earlier development of several ports of classic Atari 2600 games… Click here to read the remainder of “Pitfall Rumble In The Jungle.”
Ono-Sendai is a brand of computer from William Gibson’s cyberpunk novels. The Ono-Sendai “Samurai VII” is the top of the range cyber deck that you can purchase. A few people I know, who like fast, tricked out computers, have built their own, “Ono-Sendai”. A top of the line computer with as many optional extras as… Looking to get the rest of “Ono-Sendai?” Click this!
Civilization : Call To Power was an interesting project to be involved with. The Lead Programmer was Steve Marrioti. A nice guy who would prefer to keep his nose in the code than in other people’s business. And I can’t fault him for that. As I had just rolled off of the Pitfall 3D project… Thirsting to get the remainder of “Civilization: Call To Power?” Click the link!
A paper exploring “” by Justin Lloyd Download a PDF of “” here