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A paper exploring “” by Justin Lloyd Download a PDF of “” here
A paper exploring “” by Justin Lloyd Download a PDF of “” here
A paper exploring “” by Justin Lloyd Download a PDF of “” here
This is a brief update to a previous article I posted about porting M.A.M.E. to the Microsoft XBOX. I have managed to remove just about all of the bugs in the rendering code. It’s even a little faster than it was before. I’ve fixed all the blown out colour & gamma problems and the sizing… Craving to read the rest of “M.A.M.E. Emulator for Microsoft XBOX Update?” Use this link!
Ahhhh! The GameBoy Advance. What a wonderful machine. So light! So refreshing! So versatile! Another Atari VCS 2600 emulator for the new Nintendo GameBoy Advance. I’ve been tinkering with this for well over 8 months and it’s now at a stage where I’m prepared to show it off. The emulator is written in pure assembly… Thirsting to get the remainder of “Atari 2600 VCS Emulator for GBA?” Click on this link!
So some loony let me loose on a Microsoft XBOX development kit a month or two ago and I had some spare time on my hands this last weekend so it was only natural that I do something “creative”. M.A.M.E. for the XBOX is the result, and it was a lot easier to port to… Yearning to read the remainder of “M.A.M.E. Emulator for Microsoft XBOX?” Click on this link!
After successfully porting M.A.M.E. to the Sony PlayStation 2 I just had to try and port my generic Atari VCS 2600 emulator. The results are good. I’ve mapped the video display on to a cube that can be rotated around as you play. With VSync turned off the emulator runs at well over 300 frames… Thirsting to read the rest of “Atari 2600 VCS Emulator for SONY PlayStation 2?” Click here!
As I’ve just started working on PlayStation 2 hardware and I have access to a DTL-T10000 development station (the big black monolith) I wanted to find out just how fast the main CPU, an Hitachi clone of a MIPS processor, really was.I took the source code to M.A.M.E. and xMAME and with a little tweaking… Click here to read the remainder of “M.A.M.E. for SONY PlayStation 2.”
Trying to figure out how to make several Nintendo Gameboys communicate with each other in your game? Use this handy piece of commercial grade source code written in assembly to handle it all for you. This is a fully functioning example of two Gameboys communicating with each other over the serial cable. The source code… Click here to continue reading the remainder of the article
This is a Gameboy emulator that I threw together over the period of about seven days. It’s been sitting around on my computer for a few weeks and I thought I should finally release it. Let’s optimistically refer to it as an “alpha” release. It’s not particularly robust or speedy right now. There’s still a… Continue reading the rest of “Otaku No Yen.”