If recruiters sold cars the same way they find engineers each candidate would receive a flood of emails and phone calls equal to “I have a car for sale in Minnesota. It has four wheels and an engine. You will be required to drive it long distances, put gas in it regularly, pay an astronomical… Click this link to continue reading the rest of “Recruiters Selling Cars?.”
This is the version of Lucky Ace Slots that was submitted to Apple today, March 6th, 2013 at 19:50 PST.
In the final stages of bug hunting on Lucky Ace Slots before app store submission.
Late Beta release of our Lucky Ace Slots iOS game. I’ve got about a half-dozen bugs to iron out then we get to submit to Apple for approval. Fingers crossed that it is tonight or Tuesday afternoon if I cannot solve these last few bugs.
A day and four months in the life of a CTO for a startup developing mobile social casino games. Inspired by the "day in the life" blog post of a Producer I decided that I would make my own post from the perspective of the engineer/CTO in a start-up. But mine blog post would have… Continue reading the remainder of “A day in the life of….”
Game over detection: Done. Actual, you know, you ran out of money detection. Game over dialogue: Done. Restart game or return to lobby when you run out of money. Swipe to spin: Done. You can now swipe downwards on mobile (left click and drag on web) to spin the reels. Next up: Pay line display…. Craving to read the rest of “Lucky Ace Slots – Jan 31st – Game over!?” Click on this link!
Options screen completed. Click the three horizontal lines in the top right of each theme to view. Got a hot cappuccino, Creamfields playing in iTunes, and a head full of ideas! Currently working on game over dialogue and detection.
Added in the help screens. Click the question mark in the top right of each theme to view them. Swipe left and right to view each page. If you’re using the mouse, left click and drag left or right. Getting very close to release now! A few more features and some bug fixes and tweaks… Click here to continue reading the rest of this article
I’ve updated some underlying code and added a few new graphical features as I head towards the release of the game in just a couple of short weeks.
Shameless self-promotion time! 🙂 My business partner and I are building a mobile and web social casino with really high production values. The casino games are secure, server based, with IAP, following best practices that I have picked up over the years of developing actual AWP and SWP games (both club and non-club editions) in… Continue reading the rest of the post