A failed attempt to get an underground development book published. I managed to sell this idea with a quick ten word pitch in an elevator. It then took me 5 months to write it and the publisher another 5 months to get around to telling me that it wasn’t going to be published. At least… Yearning to read the rest of “Otaku No Yaroze?” Click this link!
This document describes how to HotSync your Sony CLIE NX60/NX70V Palm Pilot via 802.11b WiFi to your main computer. The Sony CLIE documentation is very lacking in this respect and it was only by speaking with Sony Tech Support and asking pertinent questions that I was able to figure out the final missing piece of… Thirsting to get the rest of “SONY Clie WiFi Hotsync HOW TO?” Use this link!
Looking for all the relevant information on programming the Nintendo Gameboy Advance? Then it’s here. I’ve collected and collated all of the publicly available information that various people have reverse engineered into a single handy resource designed for printing out and keeping next to your keyboard. The Nintendo Gameboy Advance Cribsheet was put together to… Hankering to read the rest of “Nintendo Gameboy Advance Cribsheet?” Click here!
This is a brief update to a previous article I posted about porting M.A.M.E. to the Microsoft XBOX. I have managed to remove just about all of the bugs in the rendering code. It’s even a little faster than it was before. I’ve fixed all the blown out colour & gamma problems and the sizing… Needing to read the remainder of “M.A.M.E. Emulator for Microsoft XBOX Update?” Click here!
Shortly after my time at Activision one of the things I tinkered with, inspired by working on the Pitfall franchise, were several tools to create, edit and manage levels for Pitfall 2 which I was hoping would be Pitfall II on the Nintendo Gameboy Colour. Pitfall II for GBC never happened (actually it did happen… Click this link to read the remainder of “Pitfall II+.”
Trying to figure out how to make several Nintendo Gameboys communicate with each other in your game? Use this handy piece of commercial grade source code written in assembly to handle it all for you. This is a fully functioning example of two Gameboys communicating with each other over the serial cable. The source code… Click here to continue reading the rest of this article
This is a Gameboy emulator that I threw together over the period of about seven days. It’s been sitting around on my computer for a few weeks and I thought I should finally release it. Let’s optimistically refer to it as an “alpha” release. It’s not particularly robust or speedy right now. There’s still a… Needing to read the rest of “Otaku No Yen?” Click on this link!
This was another attempt to get a programming book published. I originally pitched this idea by cold calling the chief submissions editor at a major publisher directly and had “Yes” in less than 4 minutes and a preliminary contract in my e-mail inbox inside of 20 minutes.After giving the contract due consideration I didn’t feel… Click to continue reading the rest of the post
Playing Everquest has made me realise one thing about life. No matter how bad arse you are now, or how skilled you are, or how knowledgeable you are, everyone started at level 1 and did the grind up to max level. Keep grinding.
In a way we humans are just the biological equivalent of Internet Explorer. We all run slow and are universally despised.