Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine “Golden Rules” that help define a methodology… Need to read the remainder of “Game Programming Golden Rules?” Use this link!
Back when the world was young a lot of smart, young, upstart programmers created a new form of entertainment that has “grown up” to be a multi-billion dollar industry that now provides jobs to tens of thousands of people worldwide. In those halcyon days the “industry” was so small it was unable to support more… Click to continue reading the remainder of this post
Artificial intelligence for computer games has come a long way in the last 2½ decades since I started in the industry. In the earliest days the subject was just lumped in with “game play” and very little thought was given to improving enemy behavior beyond adding a few “if-then-else” conditional tests to the core of… Click to continue reading the remainder of this post